You choose what to reveal. Public system notes are marked as safe. Marked hints and any story answers start closed. Read the label before opening a note.
Optional context about the announced investigation systems. No character identities or story answers.
How campaign conditions affect a guideMECHANIC HINT — OPEN NOTE
Keep each playthrough separate
The official store describes a potential killer selected from a pool for each playthrough. A walkthrough from one run cannot be assumed to describe every run. Record the build and starting conditions before comparing an event.
| System or area | Official description | What this means / limits |
|---|---|---|
| One-year framework | The announced mystery gives the player one year. | This does not establish how many real-time hours a campaign takes. |
| Campaign selection | A potential killer is selected from a pool for each playthrough. | One player’s identity or sequence is not a universal walkthrough. |
| Consequences | Decisions are checked and autosaved as the narrative develops. | Do not promise that an outcome can be undone by reloading. |
| Survival and relationships | Different outcomes open different stories. | Specific targets, solutions and endings require spoiler-marked pages. |
Official description, not a hands-on test. Sources: Grave Seasons on Steam
What changes between playthroughs
This page covers public mechanics, not the identity of any killer or how to resolve a specific case. Track the campaign and season before comparing observations. Characters and relationships, farming and occult crafting and the region index explain the connected systems without presenting a universal solution.
Evidence before conclusions
A useful investigation record separates what was observed, when it happened and what was inferred. A character being present in one scene is not evidence of a universal role or a guaranteed future event.
Optional context about the announced investigation systems. No character identities or story answers.
How to read a choice recordMECHANIC HINT — OPEN NOTE
Consequences are part of the design
The developer describes different stories around survival and death, with decisions autosaved. This guide does not promise that reloading reverses a choice or that a single route saves everyone. Those claims need direct testing.
Sources & scope
Based on official information checked 2026-10-01. Announced features can change. This page does not claim first-hand gameplay testing.